- No textbook for this course.
- Tutorial material will depend on the interface framework you choose. (Required)
YOU WILL NEED A "GAME ENGINE" FOR THIS COURSE. CHOOSE YOUR OWN GAME ENGINE CAREFULLY. You will need a game engine for which you can find appropriate tutorial materials, and plan your use of them. UNITY3D IS PROBABLY YOUR BEST CHOICE.
You will need a suitable computer. The University's Computer Recommendations are appropriate for this course for Windows and OS X. If you use the Linux operating system this course, the recommendations for Windows computers will also be suitable for Linux.
Please see the Online Learning page for more information regarding expected student student access to the Internet, and corresponding software.
Please see the Mercer's Distance Learning page for more information regarding expected student student access to the Internet, and corresponding software.
The development of graphic user interfaces more sophisticated than those covered in the prerequisite course. Development environments and application libraries specifically designed for interface development may be included. Topics may vary significantly depending on the student's choice of game engine and programming language (e.g., C#, C++, or Java).
This Online Learning course begins on June 24, 2019 at 12:00 am Eastern time. All assignments are due by the end (11:59:59 pm) of the specified calendar day in the Eastern time zone. This course ends at 11:59:59 pm on July 26, 2019, in the Eastern time zone.Back to Top
SSE 550 or permission of the program director.
Please see the Online Learning page for more information regarding expected student abilities and aptitudes.Back to Top
Percent of Term Grade
|Direct Activity Report 1||
|Direct Activity Report 2||
|Direct Activity Report 3||
Credit will be given only for original work.
Project reports are to be submitted complete, not as incremental partial submissions.
All course work time is categorized as either Direct or Non-Direct (but not both). More information about the Direct and Non-Direct categories is contained in the Direct and Non-Direct and Report Logs. Please read these pages very carefully.
Federal and regional accreditation requirements stipulate that a 3-credit hour course must include 2250 minutes of direct instruction time, which is approximately 68 minutes per day. For this course, that direct instruction time includes
In addition to the 2250 minutes of direct instruction time each week, students are expected to spend a minimum of 4500 additional minutes (approximately 136 minutes per day) completing reading and writing assignments:
All deliverables (Activity Reports and Project Reports) are due on their assigned dates .
Use the Report Logs to help you to manage your time and keep on schedule. You should schedule your work evenly throughout the term.
More information about project grading is contained in the General Project Rubric .
If you have a question about any of this, please ask.
All Direct Activity Reports include a Direct Activity Log, and may include additional supporting material at your discretion.
All Project Reports include a Non-Direct Activity Log, in addition to your work on the project.
There will be changes to this syllabus, so check back frequently, and don't forget to hit "Reload" or "Refresh".
|June 24, 2019||July 26, 2019||Course in Progress|
|June 24, 2019||June 24, 2019||Login in to the course on Canvas.|
|June 24, 2019||June 28, 2019||Work on Project 1|
|June 28, 2019||Project 1 due|
|July 5, 2019||Direct Activity Report 1 due|
|July 12, 2019||Project 2 due|
|July 16, 2019||Direct Activity Report 2 due|
|July 26, 2019||
Direct Activity Report 3 due
Project 3 due
Notes: The course begins at midnight (12:00 am) on the first day of class (see schedule above), and ends at 11:59:00 pm on the last day of class. Assignments are due at any time during the day specified on the schedule, that is, before 11:59:00 pm on that day. All times are Macon, Georgia (Eastern time zone) times.