Very early version, changes are certain.
YOU WILL NEED A "GAME ENGINE" FOR THIS COURSE. CHOOSE YOUR OWN GAME ENGINE CAREFULLY. UNITY, JMONKEYENGINE, DARK GDK, AND XNA HAVE ALL BEEN USED SUCCESSFULLY IN THIS COURSE BEFORE, BUT THAT DOES NOT MAKE THEM RIGHT FOR YOU NOW. PLEASE DO PUT SOME CARE INTO CHOOSING YOUR GAME ENGINE. You will need one for which you can find appropriate tutorial materials, and plan your use of them.
Please see the Online Learning page for more information regarding expected student student access to the internet, and corresponding software.
The development of graphic user interfaces more sophisticated than those covered in the prerequisite course. Development environments and application libraries specifically designed for interface development may be included. Topics may vary significantly depending on the student's choice of game engine and programming language (e.g., C#, C++, or Java).
This Online Learning course begins on August 18, 2015 at 12:00 am Eastern time.Back to Top
SSE 550 or permission of the program director.
Please see the Online Learning page for more information regarding expected student abilities and aptitudes.Back to Top
Percent of Term Grade
|Direct Activity Report 1||
|Direct Activity Report 2||
|Direct Activity Report 3||
Credit will be given only for original work.
The Mercer University Student Handbook, including its provisions for academic honesty (including plagiarism), applies to all Mercer students.
Project reports are to be submitted complete, not as incremental partial submissions.
All course work is categorized as either Direct or Non-Direct (but not both). More information about the Direct and Non-Direct categories is contained in the Direct and Non-Direct and Report Logs. Please read these pages very carefully.
Federal and regional accreditation requirements stipulate that a 3-credit hour course must include 150 minutes of direct instruction time per week. For this course, that direct instruction time includes"
In addition to the 150 minutes of direct instruction time each week, students are expected to spend a minimum of 300 additional minutes per week completing reading and writing assignments:
Use the Report Logs to help you to manage your time and keep on schedule. You should schedule your work evenly throughout the term. If you fall behind schedule for your Direct Activities, and you "catch up" by your last Direct Activity Report, your previous Direct Activity Report grades can be raised to reflect your success in meeting this requirement, provided that your previous Direct Activity Reports were submitted in a timely manner. Direct Activity Reports not submitted in a timely manner will receive a grade of 0 (zero) unless the professor has approved an extension in advance.
The Non-Direct Activity reports do not receive a separate grade, but are used to help in evaluating your project reports.
More information about project grading is contained in the General Project Rubric. .
All Direct Activity Reports include a Direct Activity Log, and may include additional supporting material at your discretion.
All Project Reports include a Non-Direct Activity Log, in addition to your work on the project.
There will be changes to this syllabus, so check back frequently, and don't forget to hit "Reload" or "Refresh".
|August 18, 2015||December 4, 2015||Course in Progress|
|August 18, 2015||Sept. 28, 2015||Work on Project 1|
|Sept. 14, 2015||Direct Activity Report 1 due|
|Sept. 28, 2015||Project 1 due|
|Oct. 19, 2015||Project 2 due|
|Oct. 26, 2015||Direct Activity Report 2 due|
|December 4, 2015||Direct Activity Report 3 due.|
|December 4, 2015||Project 3 due.|
|December 4, 2015||Course ends. Firm date.|
Notes: The course begins at midnight (12:00 am) on the first day of class (see schedule above), and ends at 11:59 pm on the last day of class. Assignments are due at any time during the day specified on the schedule, that is, before 11:59 pm on that day. All times are Macon, Georgia (Eastern time zone) times.